vitruman
vitruman is a Java webstart application. It may take some time
for download. Get the application
>>here.
- left mouse on vitruman and drag: rotates vitruman
- -- release while dragging: automatic rotates vitruman
- middle mouse on vitruman and drag: deformes vitruman with leaving initial
point fixed
- release middle mouse after deformation: vitruman oscillates back into
default position
- middle mouse click on oscillating vitruman: fixes current position
The 3D model of vitruman is from Jonathan West via
3DCafe (man9.zip).
Leonardo da Vinci
was investigating motions and in particular motions of the human
body. In fact he was thinking about designing a humanoid robot . Some of his thoughts (moto actionale) about body motions are also described
in the Codex Huygens by his pupil Carlo Urbino (see also Erwin Panofsky).
Da Vinci tried to find laws for human motions and he tried to find laws for the
proportions of the human body. These kind of thoughts of him are often seen as being
represented
in his famous drawing of the vitruvian man. |
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However there exist no strict proportions of a human body.
They are all different.
Leonardo was certainly aware
of this fact and we think that Leonardo didnĀ“t necessarily wanted to classify
the human body or find principles, but that he rather intended to find
may be some simple rules for his machines or that he just found
it beautiful to follow mathematical rules in his drawings (like
mathematician/painter
Albrecht Duerer did). Who knows.
As a matter of fact, given any body, you can allways find some
simple geometric shapes, which make the body look as obeying some
hidden mathematical law. The reason for this lies e.g. in the
mathematical fact that
you can draw a circle through ANY given three points.
vitruman is a comment about body proportions and
human motion.
More interactive 3D graphics coming soon.